Commit 3110e2c8 authored by Dat Nguyen's avatar Dat Nguyen

Updated Log File

parent 1b2fbbb2
***** UPDATES *****
26.01.16
• Replaced ofxFirstPersonCamera with ofxFPSCamera
• Added world gravity
• Added shapes
• Adjusted ofxFPSCamera landscape/cylinder wireframes
20.12.15
• Created project on GitLab
• Added README file
• Added logFile file
• Initial/first commit
TO-DO (25.01.16):
• Work on the 3D features of the tree object
• Look into fusing ofMesh with your tree object
25.01.16
• Successfully converted the Processing code onto XCode (both Dat & Kevin worked on this)
• I have created a tree which looks similar to a real tree
• Added some elements of 3D features to the tree - however there are limitations which need to be resolved
TO-DO (20.01.16):
• Convert the Processing file onto XCode
• Experiment with the design of the fractal tree
20.01.16
• Created new branch: lightPaintingEffects
• Did some research on fractals through the ‘Nature of Code’ online guide
• Pushed the research work - all it is, is just a follow through of the tutorial online on Processing
TO-DO (20.01.16):
• Convert the Processing file onto XCode
• Experiment with the design of the fractal tree
20.12.15
• Created project on GitLab
• Added README file
• Added logFile file
• Initial/first commit
25.01.16
• Successfully converted the Processing code onto XCode (both Dat & Kevin worked on this)
• I have created a tree which looks similar to a real tree
• Added some elements of 3D features to the tree - however there are limitations which need to be resolved
TO-DO (25.01.16):
• Work on the 3D features of the tree object
• Look into fusing ofMesh with your tree object
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment