Explore projects
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Using the tutorial at http://gamedevelopment.tutsplus.com/tutorials/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer-theory--cms-24662
to study how to apply A* to a platforming game.
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Maze generation algorithm using depth first search and grid boundaries to generate a perfect maze.
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Unity Projects for the AI Programming Module with vids and report
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Marco Gillies / rapidlib-unity
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