harry was a repo...
Awesome Group Project
Using the tutorial at http://gamedevelopment.tutsplus.com/tutorials/how-to-adapt-a-pathfinding-to-a-2d-grid-based-platformer-theory--cms-24662
to study how to apply A* to a platforming game.
Maze generation algorithm using depth first search and grid boundaries to generate a perfect maze.
Unity Projects for the AI Programming Module with vids and report
Game AI Labs