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Maze generation algorithm using depth first search and grid boundaries to generate a perfect maze.
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Expressive range analysis lab exercise using the Danesh tool in Unity, for the Game AI programming module.
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i put it on github by accident. sorry for the one big upload.
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A helper tool to take a folder full of student submissions and process them to produce an easily copy/paste-able list of names and a shortened folder structure. Written with C# and Windows Forms in Visual Studio.
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