Commit b768cf72 authored by Rugeon's avatar Rugeon
Browse files

Changed the completed tank prefab in unity editor to have the new tank AI...

Changed the completed tank prefab in unity editor to have the new tank AI script. Everything works now.
parent c5002782
......@@ -230,6 +230,7 @@ GameObject:
- component: {fileID: 11443146}
- component: {fileID: 11409376}
- component: {fileID: 11488788}
- component: {fileID: 114822499598877062}
m_Layer: 9
m_Name: CompleteTank
m_TagString: Untagged
......@@ -913,6 +914,7 @@ MonoBehaviour:
m_EngineIdling: {fileID: 8300000, guid: 4932ab25b84dd7649b80af68a9660ddc, type: 3}
m_EngineDriving: {fileID: 8300000, guid: d7ca9fb5aa30155449192b23d7fb3336, type: 3}
m_PitchRange: 0.1
m_NPC: 0
--- !u!114 &11447178
MonoBehaviour:
m_ObjectHideFlags: 1
......@@ -1052,6 +1054,7 @@ MonoBehaviour:
m_MinLaunchForce: 15
m_MaxLaunchForce: 30
m_MaxChargeTime: 0.75
m_NPC: 0
--- !u!198 &19809832
ParticleSystem:
m_ObjectHideFlags: 1
......@@ -7978,3 +7981,16 @@ Prefab:
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 173472}
m_IsPrefabParent: 1
--- !u!114 &114822499598877062
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 173472}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f2b48c7b359b342bba74422601342ee4, type: 3}
m_Name:
m_EditorClassIdentifier:
m_PlayerNumber: 1
m_Behaviour: 0
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