#include "maximilian.h"

//Bizarelly, this sounds a little bit like Kraftwerk's 'Metropolis', although it isn't. Funny that.

maxiOsc sound,bass,timer,mod,lead,lead2,leadmod;//here are the synth bits
maxiEnv envelope, leadenvelope;//some envelopes
maxiFilter filter, filter2;//some filters
maxiDelayline delay;//a delay
convert mtof;//a method for converting midi notes to frequency
double bassout,leadout, delayout;//some variables to hold the data and pass it around
int trigger, trigger2, newnote;//some control variables
int currentCount,lastCount,playHead=0, currentChord=0;//some other control variables
int pitch[8]={57,57,59,60};//the bassline for the arpeggio
int chord[8]={0,0,7,2,5,5,0,0};//the root chords for the arpeggio
float currentPitch,leadPitch;//the final pitch variables

//here's the lead line trigger array, followed by the pitches
int leadLineTrigger[256]={1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int leadLinePitch[15]={69,67,65,64,67,66,64,62,65,64,62,57,55,60,57};



void setup() {//some inits
    
}

void play(double *output) {//this is where the magic happens. Very slow magic.
    
    currentCount=(int)timer.phasor(9);//this sets up a metronome that ticks every so often
    
    if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
        trigger=1;//play the arpeggiator line
        trigger2=leadLineTrigger[playHead%256];//play the lead line
        if (trigger2==1) {//if we are going to play a note
            leadPitch=mtof.mtof(leadLinePitch[newnote]);//get the next pitch val
            newnote++;//and iterate
            if (newnote>14) {
                newnote=0;//make sure we don't go over the edge of the array
            }
        }
        currentPitch=mtof.mtof(pitch[(playHead%4)]+chord[currentChord%8]);//write the frequency val into currentPitch
        playHead++;//iterate the playhead
        if (playHead%32==0) {//wrap every 4 bars
            currentChord++;//change the chord
        }
        //cout << "tick\n";//the clock ticks
        lastCount=0;//set lastCount to 0
    }
    
    bassout=filter2.lores(envelope.adsr(bass.saw(currentPitch*0.5)+sound.pulse(currentPitch*0.5,mod.phasor(1)),1,0.9995, 0.25, 0.9995, 1, trigger),9250,2);//new, simple ADSR.
    leadout=filter.lores(leadenvelope.ar(lead2.saw(leadPitch*4)+lead.pulse(leadPitch+(leadmod.sinebuf(1.9)*1.5), 0.6), 0.00005, 0.999975, 50000, trigger2),5900,10);//leadline
    
    delayout=(leadout+(delay.dl(leadout, 14000, 0.8)*0.5))/2;//add some delay
    
    if(trigger!=0)trigger=0;//set the trigger to off if you want it to trigger immediately next time.
    
    
    output[0]=(bassout)/2;//sum output
    output[1]=(bassout)/2;
    
}