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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>
	Javascript Audio Processing
</title>
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<script src="https://google-code-prettify.googlecode.com/svn/loader/run_prettify.js?autoload=true&amp;skin=sunburst&amp;lang=css" defer="defer"></script>
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<!-- <link rel="stylesheet" type="text/css" href="javascript-processing_files/simple.css"> -->


<script src="../maxiLib.js"></script>
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<!-- <script src="../maxi_webAudio.js"></script> -->
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<!-- Our javascript code -->
<script type="text/javascript">
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maximJs.maxiAudio.init();
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//This shows how to use maximilian to build a monophonic synth

//These are the synthesiser bits
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var VCO1 = new maximJs.maxiOsc();
var VCO2 = new maximJs.maxiOsc();
var LFO1 = new maximJs.maxiOsc();
var LFO2 = new maximJs.maxiOsc();
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var VCF = new maximJs.maxiFilter();
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var ADSR = new maximJs.maxiEnv();
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//This is a bunch of control signals so that we can hear something
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var timer = new maximJs.maxiOsc();//this is the metronome
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var currentCount,lastCount;//these values are used to check if we have a new beat this sample

//and these are some variables we can use to pass stuff around
var VCO1out,VCO2out,LFO1out,LFO2out,VCFout,ADSRout;

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ADSR.setAttack(1000);
ADSR.setDecay(1);
ADSR.setSustain(1);
ADSR.setRelease(1000);

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maximJs.maxiAudio.play = function(){
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	//so this first bit is just a basic metronome so we can hear what we're doing.
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	currentCount=Math.round(timer.phasor(0.5));//this sets up a metronome that ticks every 2 seconds
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	if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
				
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		ADSR.trigger = 1;//trigger the envelope from the start
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		// console.log("tick\n");//the clock ticks
	
		lastCount=0;//set lastCount to 0
	}
	
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	 //and this is where we build the synth
    
    ADSRout=ADSR.adsr(1.0,ADSR.trigger);
    
    LFO1out=LFO1.sinebuf(0.2);//this lfo is a sinewave at 0.2 hz
    
    VCO1out=VCO1.pulse(55,0.6);//here's VCO1. it's a pulse wave at 55 hz, with a pulse width of 0.6
    VCO2out=VCO2.pulse(110+LFO1out,0.2);//here's VCO2. it's a pulse wave at 110hz with LFO modulation on the frequency, and width of 0.2
    
    
    VCFout=VCF.lores((VCO1out+VCO2out)*0.5, ADSRout*10000, 10);//now we stick the VCO's into the VCF, using the ADSR as the filter cutoff
    
    var finalSound=VCFout*ADSRout;//finally we add the ADSR as an amplitude modulator
    ADSR.trigger=0;
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    this.output=finalSound;
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}
</script>

</head>

<body>

	<h1> monosynth </h1>

	<p>
		This shows how to use maximilian to build a monophonic synth
	</p>

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     <pre class="prettyprint lang-js linenums:true" id="quine" style="border:4px solid #88c" >
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maximJs.maxiAudio.init();
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//This shows how to use maximilian to build a monophonic synth

//These are the synthesiser bits
var VCO1 = new maximJs.maxiOsc();
var VCO2 = new maximJs.maxiOsc();
var LFO1 = new maximJs.maxiOsc();
var LFO2 = new maximJs.maxiOsc();

var VCF = new maximJs.maxiFilter();

var ADSR = new maximJs.maxiEnv();

//This is a bunch of control signals so that we can hear something
var timer = new maximJs.maxiOsc();//this is the metronome
var currentCount,lastCount;//these values are used to check if we have a new beat this sample

//and these are some variables we can use to pass stuff around
var VCO1out,VCO2out,LFO1out,LFO2out,VCFout,ADSRout;

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ADSR.setAttack(1000);
ADSR.setDecay(1);
ADSR.setSustain(1);
ADSR.setRelease(1000);
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maximJs.maxiAudio.play = function(){
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	//so this first bit is just a basic metronome so we can hear what we're doing.
	currentCount=Math.round(timer.phasor(0.5));//this sets up a metronome that ticks every 2 seconds
	
	if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
				
		ADSR.trigger = 1;//trigger the envelope from the start
		
		// console.log("tick\n");//the clock ticks
	
		lastCount=0;//set lastCount to 0
	}
	
	 //and this is where we build the synth
    
    ADSRout=ADSR.adsr(1.0,ADSR.trigger);
    
    LFO1out=LFO1.sinebuf(0.2);//this lfo is a sinewave at 0.2 hz
    
    VCO1out=VCO1.pulse(55,0.6);//here's VCO1. it's a pulse wave at 55 hz, with a pulse width of 0.6
    VCO2out=VCO2.pulse(110+LFO1out,0.2);//here's VCO2. it's a pulse wave at 110hz with LFO modulation on the frequency, and width of 0.2
    
    
    VCFout=VCF.lores((VCO1out+VCO2out)*0.5, ADSRout*10000, 10);//now we stick the VCO's into the VCF, using the ADSR as the filter cutoff
    
    var finalSound=VCFout*ADSRout;//finally we add the ADSR as an amplitude modulator
    ADSR.trigger=0;
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    this.output=finalSound;
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}
      </pre>
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</body></html>